Posts Tagged 'garbage-collection'

Memory management in CodeSwitch
CodeSwitch has its own garbage collected heap, which is used not only for objects allocated by interpreted code, but also for most internal data structures. In this article, I'll describe how the heap is built, how the garbage collector works, and how it tracks pointers to the heap from C++ code.

A tour of V8: Garbage Collection
In this article, I reveal the secrets of V8's garbage collector! Tagged pointers, generational collection, incremental marking, and parallel sweeping are demystified!